| 52 | | ''Talks to be announced...'' |
| | 52 | '''14:15 - Talk: title to be announced''':: |
| | 53 | Speaker: :: Heine Kastbjerg Gundersen, Digital Out, Århus |
| | 54 | Abstract: :: |
| | 55 | ''to be announced.'' |
| | 56 | Biosketch: :: |
| | 57 | Heine started working in the game industry in 2000. He has |
| | 58 | worked with multiple genres and platforms – from |
| | 59 | small, online children’s games to full scale AAA PC |
| | 60 | and console games - and has a broad knowledge of the many facets in |
| | 61 | game programming, covering 3D visualization, |
| | 62 | sound, networking, scripting, game logic and user-interfaces. |
| | 63 | |
| | 64 | Heine founded Digital Out in 2005, after spending |
| | 65 | years in both the dotcom- and the game development |
| | 66 | industry. He has worked for Kiloo, Guppyworks, |
| | 67 | Full-Fat Productions, !MediaMobsters, Signal Digital |
| | 68 | (Grey), gr3 and Studio1-2 |
| | 69 | and has developed many game titles, among others |
| | 70 | Gangland (PC), Pixeline (PC/Mac) and Advent Shadow (PSP). |
| | 71 | |