| Boids | Ray Tracing of dynamic scenes using CUDA |
| Height map project. Includes LOD, geomorphing, dynamic texturing dependent on height (and therefore also dynamic height), box culling and loads of other stuff I've forgotten. Currently put on hold while some extensive work are done to the texture and shader implementation. | Fracture Sim |
| Simulation of motivation-based behavior | Beaten Traxx Prototype |
| Inseminator | Bridge over troubled goo |
| Tank Prototype | New Prototype |
| Rigid Body Editor: Vortex Toy | Features of RigidBodyEditor? |
| Tank Prototype | Rigid body editor: |
| Development |
