Boids
Ray Tracing of dynamic scenes using CUDA
Height map project. Includes LOD, geomorphing, dynamic texturing dependent on height (and therefore also dynamic height), box culling and loads of other stuff I've forgotten. Currently put on hold while some extensive work are done to the texture and shader implementation.
Fracture Sim
Simulation of motivation-based behavior
Beaten Traxx Prototype
Inseminator
Bridge over troubled goo
Tank Prototype
New Prototype
Rigid Body Editor: Vortex Toy
Features of RigidBodyEditor?
Tank Prototype
Rigid body editor:
Development